Program Listing for File opengl.h¶
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/*
nanogui/opengl.h -- Pulls in OpenGL, GLAD (if needed), GLFW, and
NanoVG header files
NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>.
The widget drawing code is based on the NanoVG demo application
by Mikko Mononen.
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE.txt file.
*/
#pragma once
#include <nanogui/common.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
#if defined(NANOGUI_GLAD)
#if defined(NANOGUI_SHARED) && !defined(GLAD_GLAPI_EXPORT)
#define GLAD_GLAPI_EXPORT
#endif
#include <glad/glad.h>
#else
#if defined(__APPLE__)
#define GLFW_INCLUDE_GLCOREARB
#else
#define GL_GLEXT_PROTOTYPES
#endif
#endif
#endif // DOXYGEN_SHOULD_SKIP_THIS
#include <GLFW/glfw3.h>
#include <nanovg.h>
// Special treatment of linux Nvidia opengl headers
#if !defined(_WIN32) && !defined(__APPLE__)
#if !defined(GL_UNIFORM_BUFFER)
#warning NanoGUI suspects you have the NVIDIA OpenGL headers installed. \
Compilation will likely fail. If it does, you have two choices: \
(1) Re-install the mesa-libGL header files. \
(2) Compile with NANOGUI_USE_GLAD.
#endif
#endif
NAMESPACE_BEGIN(nanogui)
inline Color::operator const NVGcolor &() const {
return reinterpret_cast<const NVGcolor &>(*this->data());
}
inline bool nvgIsImageIcon(int value) { return value < 1024; }
inline bool nvgIsFontIcon(int value) { return value >= 1024; }
NAMESPACE_END(nanogui)